Old School Photoshop Color Swatches
Three sources for vintage color palettes. The accuracy of the palettes varies. Used formats are .aco/.act/.ase. 

01  Axsin palettes:

  • Armstrad CPC
  • Apple II
  • Atari 2600 (NTSC)
  • BBC Micro
  • CGA (Color Graphics Adapter)
  • Commodore 16, Plus/4
  • Commodore 64
  • Commodore VIC-20
  • Intellivision
  • MSX (Colecovision, Sega SG-1000)
  • MSX 2
  • Nintendo Entertainment System (Dead link - find a replacement file in the Retro-Color-Palettes ZIP file on my server)
  • Sega Master System
  • ZX Spectrum

02  Monovektor palettes (bundled):

  • Amstrad CPC
  • Apple II
  • Atari 2600 NTSC
  • Atari 2600 PAL
  • CGA
  • Commodore 64
  • Commodore Plus/4
  • Commodore VIC-20
  • EGA
  • Gameboy
  • Mattel Aquarius
  • MSX
  • Nintendo 8-bit
  • Sega Master System
  • Teletext
  • Thomson MO5
  • ZX Spectrum

03 Unknown creator (bundled):

  • Atari 2600
  • Amiga
  • Famicom/NES
  • Game Boy
  • Game Boy Color
  • Sega Master System
  • Sega Mega Drive/Genesis

I collected all mentioned palettes/bundles 1:1 in one zipped file.

You can download the complete collection here:

My logo work for Espion Games, Crossroads Game Lab, and Ouphe House. I work for all three projects here in Kansas City.

Espion Games is my solo video game studio, and the logo is based off a recurring nightmare I had as a child. The most bare bones explanation is that the Blue Monster was the hero monster who finally appeared after months and months to fight off the nightmare monsters. I’ve loved monsters ever since.

For the Crossroads Game Lab logo I combined the digital and analog engineering symbols. This represents that the Game Lab supports both analog and digital game makers, while many other game labs and incubators specialize in one or the other.

Ouphe House is a tabletop game development studio. The logo is based off a sketch of a goblin (an ouphe) I did years ago. It’s been remade for Ouphe House specifically, he now holds a die instead of the wrapped Christmas gift he carried previously, and he lost his Santa’s elf hat.

Return of Espion Games


Things have been pretty quiet here for far too long. There are many reasons why it was necessary, but luckily Espion Games is now able to restart development. More updates will be forthcoming, so please stay tuned!

I wasn’t able to talk about why Espion Games appeared to fizzle out. Honestly, it was entirely because I couldn’t talk about Espion Games at all. Due to external concerns, I wasn’t even able to claim my work as my own. This was heartbreaking for me, and kept me from even quietly pursuing this. So why now? Why is this suddenly back, a thing again? Two reasons, each of them enough to get me back:


The thing that prevented me from claiming my work as my work is no longer a thing. I received some great news about this a couple weeks back, right when I was thinking all hope was lost. I get to own my work now, and that’s a big deal.


The last month has been pretty wretched, overall. There were a couple of bright spots in August (see point #1), but the big thing has been this war in gaming. Yes, war is the right word. In short, the video game community has been systematically ripping itself apart. I’ve watched on the sidelines as people in industry were abused and harassed to the point of leaving. Disproportionally, women were attacked, driven out, told they were not welcome in the world of games. These are people I’ve followed and respected for some time now. And you know what? Fuck that. Fuck all that.

This entire thing simply motivates me to work harder, to do more. I get to deal with some level of misogyny on a daily basis, simply because I’m a woman (especially at my day job). I’m not always the target of it, but it does affect me. I’m not going to change the world by myself, but I can be part of the larger solution. I belong here just like anybody else. I love the gaming community. I love making and playing games. I’m not going to stop doing what I love.


ODD BIRD: Badges for your fandoms!

It’s here, it’s here! I’ve started my very own Kickstarter!

I’ve been working on this for quite some time now between work and on my lunch breaks, but it’s finally ready to show everyone.

Basically, what I’m hoping to do is produce a bunch of high quality metal badges for fellow fans to wear and show off their love for different tv shows, video games, etc.

If you have some free time, please check it out! I’m currently working on more stuff for additional stretch goals such as posters and sticker sheets.

Johann Sebastian Joust in the Park!



We’re having a game night! We’ll be playing J.S. Joust in the park, right at sunset. It’s free for anyone to join, but we do ask that you RSVP if you’re planning on joining us (it’s polite and helps us plan).

When: August 29th, 7:30pm to whenever.

Where: Loose Park, meet at the Pavilion.

Who: Hosted by Crossroads Game Lab, for you!

Bring: You and your friends’ game faces.

Don’t forget! This is coming up soon, so let us know if you’ll be there!